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Gib.meme

How I built the visual identity and UI system for a blockchain card game, balancing meme culture with functional clarity in a fast‑paced development environment.

Gib.Meme, cover
Project Details

My Role

Product & Brand Designer. Owned the game's visual identity and end-to-end product execution, from research to handoff.

  • UI/UX Design
  • Visual identity & art direction
  • Initial Design System & visual QA
  • UX Research (usability tests + Hotjar)
  • Assets AI Generation

Team Involved

  • 1 Product Manager
  • 1 Product Designer
  • 2 Software Engineers

Duration

12 months · 2025

Industry

Web3 · Gaming (B2C)

Platform

Web app · Mobile & Desktop

The Impact

I structured the interface, the visual identity and the Design System that took the game live in late 2025, resolving the product's core conflict: serving the casual player and the investor player on the same screen.

Highlights

  • Architecture & Flows (UX): Restructured the main navigation and the hybrid login to make complex Web3 journeys accessible to casual players.
  • Interface Design (UI): High-fidelity prototyping for mobile and desktop, cutting cognitive load in user transactions.
  • Design System & visual QA: Dynamic components and variants, with light and dark theme support, and implementation review to ensure fidelity to the design.
  • Visual Identity & Art Direction: Created the game's visual identity and art-directed its assets, from concept to application.

Organizational Context

  • Product Strategy: defined top-down by leadership: a Solana collectible card game built on meme culture, prioritizing a fast launch.
  • Discovery & UX Research: deep discovery gave way to shipping speed; the team and I ran usability tests, and I grounded decisions in real behavior via Hotjar.
  • Metrics: limited access to structured product metrics, requiring a focus on execution.
  • Processes: remote startup running short cycles and partial deliveries across 12 months.
The Design Challenge

The real challenge wasn't speed, it was designing one interface for two opposing audiences: casual players who want fun without friction, and investor players who demand data and precision.

Each card represented a memecoin and carried a variable power tied to that coin's market value, and battles were fought between decks combining multiple cards. With the business strategy and user profiles already defined in a top-down format, my core problem to solve was strictly one of visual and interface execution: how to balance conflicting aesthetics and technical needs within a single platform?

The system had to accommodate two opposing realities simultaneously:

  • The Casual Player, who seeks fun, dopamine, a vibrant visual style, and needs to be shielded from any technical friction, such as crypto jargon or complex wallet setups.
  • The Investor Player, who demands clear on-screen data, efficient architecture, zero distractions, and speed for signing transactions and optimizing returns.

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